GamePro Scans Of GTA:Vice City Stories

August 1st, 2006 by Pugwash | General, Sony PSP
vice_city_stories.jpg

GTAPortable.com has posted the first screenshots, scanned from GamePro, of Grand Theft Auto: Vice City Stories.

The GamePro article also reveals a number of details about the game, including the lead character - Victor Vance (Lance’s brother), a 28 year old marine who was gunned down at the beginning of the original Vice City.

So, as speculated, Vice City Stories is set before the original Vice City, in 1984. Here’s the complete list of details from the GTAPortable article:

• The game takes place in 1984 - two years before GTA: Vice City
• Victor is a 28 year-old US Marine
• Players can now take on the water of Vice City With jet ski’s!
• The animations are more life-like and is a ‘’step-up from previous titles in the series”
• A multiplayer feature similar to the PSP version of LCS is in the game
• VCS is ”much, much bigger than Vice City”
• Some landmarks are half-built or yet to be refurbished to their state circa 1986
• There’s new or altered locations and buildings
• All new vehicles and weapons
• You can fly helicopters!
• Radio stations from Vice City make a return
• New weather effects that could include hurricanes
• You can swim in the game!
• Bikes handle better than before
• There’s also no more seamless exterior-to-interior gameplay as seen in LCS (There’ll be a slight loading time)
• A new addition in Vice City is the chunder-wheel, which you can ride in first-person view!
• Binoculars is in the game
• LCS is ”rookie first-gen PSP title compared to VCS”
• Draw distance is great and is said to be better than Vice City on PS2
• Trip skips make a return (If you die or get busted a taxi will take you back to the location where you received the mission from)
• New animations which give both the lead characters and pedestrians a whole new degree of humanity
• Far richer color palette that brings sunsets to all new levels of beauty, and realism
• Increased density of pedestrians, cars and objects
• Reduction in clumping (where groups of the same model type appear together)
• Far more interiors that its predecessors
• So far there’s no word on character and vehicle customization, aswell as wall climbing.

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